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1. CCP your Greed has totally Fuct the Mackinaw - in Ships and Modules [original thread]
Did Dinsdale get to you?
- by ACE McFACE - at 2014.06.08 12:17:00
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2. Enyo Fitting - in Ships and Modules [original thread]
Voyager Arran wrote: Confirming that a ship with a 5km falloff will never need to go anywhere faster than 800m/s. Yeah, just wait for them to come to you, and if they kite you and you die, it doesn't count because that was unsporting.
- by ACE McFACE - at 2014.05.24 07:47:00
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3. Best Turret Marauder for Caldari Space? - in Ships and Modules [original thread]
chaosgrimm wrote: kronos, arty should never be used on a vargur in PvE. If you want PvE arty, go Mach. Vargur is probably the worst choice against guristas: * Kinetic is the best dmg type to use... Projectiles dont deal kinetic dmg well. Yo...
- by ACE McFACE - at 2014.05.24 06:47:00
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4. New Marauders and Incursions. - in Ships and Modules [original thread]
Dinsdale Pirannha wrote: As detailed when the idiotic Bastion module was first introduced, no self-respecting Incursion FC will seriously entertain a Bastioned Marauder, unless the fleet is running under it's cap of pilots. The capacitor requi...
- by ACE McFACE - at 2014.05.02 06:15:00
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5. sin anom fit - in Ships and Modules [original thread]
Gerald Mardiska wrote: Gerald Mardiska wrote: firepup82 wrote: Anyone have a good sin complex fit? Angel space can use t2 sentries and t2 hybrid not sure if I should use the guns or just use it as a drone boat what do you guys think? ge...
- by ACE McFACE - at 2014.03.29 02:44:00
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6. Medium railguns tracking in PVP - in Ships and Modules [original thread]
Vanessa Vernandez wrote: Ok. And do you think it's worth the midslot for a tracking computer with a tracking script? Unless you sacrifice something really important for it (like a point) then yeah its usually a good idea to stick one or two on
- by ACE McFACE - at 2014.03.28 11:56:00
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7. top ten least popular t1 cruiser?? - in Ships and Modules [original thread]
I never see Navy Exquerors around, and I used one once and it worked really well. If only I hadn't previously welped 2 into a small gang...
- by ACE McFACE - at 2014.03.28 11:55:00
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8. Inexperienced players setting up w-space tengu gank - in Ships and Modules [original thread]
Everli Zavali wrote: Blodhgarm Dethahal wrote: Neut him.. no cap.. no life.. thus death.. Just wing it and if it fails learn from mistakes. Yeah I was thinking armageddon for neuts, I'm trying to figure out how to actually land a point on...
- by ACE McFACE - at 2014.03.22 07:06:00
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9. How to run EFT on a Macintosh Computer - in Ships and Modules [original thread]
It would just be easier to download pyfa
- by ACE McFACE - at 2014.03.19 05:31:00
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10. CCP why you kick solo guy in the balls all the time? - in Ships and Modules [original thread]
Dinsdale? Is that you?
- by ACE McFACE - at 2014.03.14 06:37:00
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11. Add "Testing Mode" to station fitting tool - in Ships and Modules [original thread]
I agree with the turning hardeners on to see EHP in the fitting window, but you can already do the ammo thing by just hovering over one of the guns and changing ammos in the station.
- by ACE McFACE - at 2014.03.09 00:21:00
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12. Raven Navy Issue Sniper - in Ships and Modules [original thread]
More DPS, but the Rokh will be doing that DPS right from the start while for the first volley the Raven will be doing no damage at all until the missiles hit, and at 220km, thats going to take quite some time. Also the Rokh has a chance of actual...
- by ACE McFACE - at 2014.02.19 09:01:00
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13. Rapid Heavy Missile Launchers - in Ships and Modules [original thread]
Deen Wispa wrote: Perhaps a skill that allows you to bring down the reload time? Each level brings the reload time down by 8 seconds. But yeah, RHML sucks as it is currently is. CCP Rise didn't think this through well enough. Disappointing co...
- by ACE McFACE - at 2013.12.12 09:56:00
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14. What Containers Are Scannable, and Which Are Not? - in Ships and Modules [original thread]
Zenith Gravit wrote: Batelle wrote: you should transport them in a catalyst Are you a mad man?! That's far too much firepower and far too conspicuous. Definitely want to use a rookie ship. Rookie ships can fit cynos! Better use a shut...
- by ACE McFACE - at 2013.11.16 11:39:00
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15. Stratios, good fits for exploring, missioning and PvP? - in Ships and Modules [original thread]
der Senf wrote: The real question is can they be used in fw plexes so we can farm those juicy warp core stabs. Of course they will be.
- by ACE McFACE - at 2013.11.09 08:54:00
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16. New concept for lasers - in Ships and Modules [original thread]
But wouldn't cap boosters just make them OP until you run out of them too?
- by ACE McFACE - at 2013.11.09 08:12:00
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17. Typhoom Fleet issue v.s. Vindicator - in Ships and Modules [original thread]
1. Vindicator looks amazing, Typhoon Fleet Issue looks meh. 2. Vindicator has a very cool web bonus which might not be as useful in missions but in PvP and Incursions its great. 3. Have fun applying that torp damage.
- by ACE McFACE - at 2013.10.06 11:22:00
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18. anciliary armour repairer - in Ships and Modules [original thread]
To mare wrote: ASB rep the same as a normal shield booster but for no cap AAR rep more than a normal armor rep but still using cap the only problem i have with the two of them is why the AAR is limited to 1 per ship while the AB isn't? Proba...
- by ACE McFACE - at 2013.10.06 11:19:00
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19. Worst ship in game? - in Ships and Modules [original thread]
Reaper, not even good compared to the other Rookie Ships.
- by ACE McFACE - at 2013.10.01 11:54:00
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20. opinions on best blood raider ratting ship - in Ships and Modules [original thread]
Xequecal wrote: A Sleipnir is going to be by far your best bet for nullsec. Post Odyssey 1.1, you'll have 800 DPS that's over 75% EM damage, and a 1000 DPS EM/Therm tank. That's going to be pretty hard to beat. You'll even have two spare highs ...
- by ACE McFACE - at 2013.08.15 10:59:00
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